Project Information

Description

Descend is a 2D, Greek mythology-based, semi-open world, action-adventure game developed using Unity that focuses on exploration, real-time combat, and strategy. Players can play as a warrior or an archer to explore the 2 worlds, meet NPCs, and defeat enemies, all while helping Zeus prevent Hades from taking over the overworld. The players operate within a large map, using the arrow keys and WASD keys to meet NPCs to drive the story and lead the user to combat.

This projected was created for SFSU: 631 - Multiplayer Game Development by a team of 4 students.

As Descend’s Visual Lead, I am responsible for all things visual, including the design, creation, and organization of all assets, characters, animations. Furthermore, I took on most of the user interface components.

Technologies used: Unity, C#, Animation Rigging, Inverse Kinematic, Procreate